ptiChess

Chess endgame trainer: judge the result, find the winning move

Endgames are where won games are thrown away. With few pieces left every move counts, and the right one often depends on a single idea: the opposition, the square of the pawn, the wrong bishop, a rook behind a passed pawn. OptiChess trains endgames in the order a good player thinks about them: first the result, then the move, then the technique.

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White to play and win. One move wins; every other move draws.

The only winning move is 1.Ke5, taking the opposition. Black has to give way, and White's king reaches a key square in front of the pawn. Every other move, 1.e5 included, lets Black's king hold the draw. It's the most important idea in king and pawn endings, and it decides far more games than it should.

Three kinds of question

Every answer is checked against the tablebase or the engine, and any move that keeps the win counts.

What you'll meet at each level

Why practise them

Endgame knowledge is the most reliable part of chess: an idea learned once works in every game it comes up in. And a player who knows which endings are won can simplify with confidence, while one who doesn't avoids trades they should make. Read more in Won, drawn or lost?, or train the blunder check that keeps the advantage you've earned.

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Try it. Real positions, set at your level, every answer checked against the board. No account needed to start.

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