ptiChess

Check your move before you play it

10 November 2026
Black: king e7, bishops a6 and b6, pawns a4, d5, e6, f7 and h6. White: king c2, knights c6 and d3, pawns a2, c3, e5, f4 and h5. Black to move.
Black to move, from one of the games we checked. The position is level. Where should the king go?

This is an endgame from one of the games we analysed for the first post in this series, between two players rated over 2,300 on Lichess. It's level: Stockfish rates 33...Ke8 and 33...Kf8 as exactly equal. Black played 33...Kd7, bringing the king towards the centre, which is usually right in an endgame.

After 33...Kd7 34.Nb8+: the knight checks the king on d7 and attacks the bishop on a6 at the same time.
33...Kd7? 34.Nb8+ and the bishop on a6 falls.

34.Nb8+ forks the king and the bishop on a6, and Black is a piece down. Nothing about 33...Kd7 was a bad idea. It just wasn't checked.

The mistakes that lose games

In the 2,000 games behind that post, rated from under 1,200 to 2,400, 3,666 moves threw away two pawns or more from a position that was still in the balance, with no tactic for the player to find. We looked at how each one was punished: Stockfish's best reply for the opponent.

Bar chart of the opponent's best reply to 3,666 costly mistakes: a capture 46%, a check 12%, a threat to a piece 23%, something else 19%.
Four in five of the punishing replies were a capture, a check or a threat.

In four cases out of five, the punishment was a capture, a check, or a move that attacked a piece that was undefended or worth more than its attacker. Nearly half were simply a capture. And it hardly changes with rating: between 79% and 84% in every band, and three in four among the stronger players we also checked. None of these are deep. They are the first things an opponent looks at, and they are exactly what a player should look at before letting go of a piece.

Hope chess

The chess teacher Dan Heisman has a name for playing without that check: hope chess, making moves without looking at the opponent's possible forcing replies (checks, captures and threats) and hoping there will be a safe answer when they come. He describes good players as ones who learn to analyse their candidate moves for safety automatically.

Our numbers put a size on it. Most of the costly mistakes in these games weren't strategic misjudgements or deep combinations missed. They were moves refuted by a single capture, check or threat.

A check you can do every move

Before you play a move, picture the position after it, and look at it from your opponent's side:

  1. Checks. What checks does my opponent have now? Include checks that also attack something, like 34.Nb8+.
  2. Captures. What can be taken? Is the piece I just moved safe where it stands? Is anything I left behind now loose?
  3. Threats. What does my opponent attack after this move, and what could they attack with one move?

If any answer is "I lose something", go back and choose again. Most of the time the answer is "nothing", and the check takes a few seconds. As we saw in Speed of thought, strong players find their candidate move quickly, which is what leaves them time for this.

Making it a habit

A checklist only helps if you use it when you're not expecting trouble, and that's when it's hardest. The way to build the habit is to practise the question itself on positions where you don't know whether the answer is yes or no.

That's what the Is that move safe? questions in OptiChess's blunder trainer do. You're shown a move you might play in a real position and asked whether your opponent can gain anything from it. Sometimes they can, sometimes they can't, and when a tempting move fails, the explanation shows the line. What's the threat? questions train the other half: seeing what your opponent wants before you choose your move.

How we checked

Try it. Real positions, set at your level, every answer checked against the board. No account needed to start.

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