ptiChess

Why puzzles don't transfer to your games

12 October 2026
A middlegame position with White to move: White's king on c1, knights on e4 and d5 facing each other, bishops on c4 and c5
White to move, from one of the games we checked. No combination, no trick. What would you play?

Puzzles are the most popular way to train chess, and they work: solve enough of them and your puzzle rating goes up. But plenty of players find that their games don't follow. The puzzle rating climbs and the club rating sits still.

We wanted to know why, so we looked at what real games actually ask of you. (We'll come back to the position above.)

What we checked

Stockfish checked 22,109 positions from real online rapid games: every position after the opening in 490 Lichess games, spread over five rating bands from under 1,200 to 2,400, with both players inside the band. For each one we asked two questions. Was there a single move that won, a tactic of the kind a puzzle is built on? And where did the players actually lose points?

We ran the same check on 300 games between stronger players too (median rating about 2,350), and the answers came out almost the same. The details are at the end of this post.

A winning tactic comes up once in 57 moves

In a puzzle set, every position has a winning move. That is what makes it a puzzle. In the games we checked, about one position in 57 did.

Bar chart: in a puzzle set 100% of positions have a winning move; in real games, 1.8%, about one position in 57
A puzzle tells you a win is there. A game almost never does.

Fewer than half the games had even one such moment. And in more than a fifth of all positions, the best two moves were worth almost exactly the same: nothing to find, just a sound move to choose.

That is the first thing a puzzle can't train. A puzzle tells you there is something to find before you start looking. A game never tells you, and most of the time there isn't.

Most points are lost with no tactic on the board

When a winning tactic did come up, players found it a little under two times in three: 57% of the time at 1,200–1,500, rising to 72% at 2,100–2,400. That's not bad, and it shows puzzle training is doing some of its job.

But that isn't where most of the points went. We counted every move that threw away two pawns or more from a position that was still in the balance, plus every winning tactic that wasn't played. That came to 1,020 mistakes. Only 142 of them were missed tactics. The other 878, 86% of the total, came in positions where there was no tactic to find at all. It hardly changes with rating: between 83% and 89% in every band, and 87% among the stronger players.

Waffle chart: of 1,020 mistakes, 86% came in positions with no tactic to find and 14% were a winning tactic not played
Each square is 1% of the mistakes.

These are the moves that lose games: a piece left where it can be hit, an attack that walks into a counter-blow, a quiet move that gives up a square for good. Many of them turn the game into a puzzle, but for the other player. In 238 of the 878, the mistake handed the opponent a winning tactic, and the opponent found it 155 times.

The position at the top of this post is one of them. It comes from a game between two players rated over 2,300, which shows it doesn't go away with strength. It is level, and Stockfish rates three different moves as equally good. In the game White played 16.Nd6, attacking the rook on e8 and looking active.

The same position after 16.Nd6: Black's rook on d8 and queen on c7 both attack the knight on d6, which only the bishop on c5 defends; the knight on d5 blocks White's queen
After 16.Nd6, two attackers, one defender.

The knight on d6 is attacked twice, by the rook on d8 and the queen on c7, and defended once, by the bishop on c5. White's queen would defend it too, but Black's knight on d5 is in the way. So 16...Rxd6 17.Bxd6 Qxd6, and Black has two pieces for a rook: about two pawns up, by Stockfish's count. The same jump is fine a move later: in Stockfish's main line, 16.Bb3 Nf4 17.Nd6 holds the balance, because with Black's knight gone from d5 the queen defends d6.

Nothing in the position announced it. There was no tactic for White to find. The only question was "what does this move allow?", and that is a question puzzles never ask, because in a puzzle the answer is always "nothing, it wins".

What to train instead

None of this means puzzles are a waste of time. More than a third of winning tactics went unplayed, and spotting them is worth training. But if tactics are all you train, you are working on 14% of the problem.

The rest is judgement in ordinary positions, and it can be trained too:

These are the questions OptiChess asks, from positions in real games where they actually came up. You can see how it trains, or try a few positions now. You'll notice that most of them don't tell you there's something to find.

How we checked

Try it. Real positions, set at your level, every answer checked against the board. No account needed to start.

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